Cross-Cultural Digital Environments Group Members


NTT

Katherine ISBISTER
Isbister completed her Ph.D. at Stanford University in 1998, in the Communication Department. Her dissertation research explored using ideas from human psychology to build better interactive animated computer characters and agents. She wrote her Master's thesis on how people perceive intelligence in others, and how this applies to interactive character design. She has worked for various character and interface design companies, doing character design, interface design, and creative direction. She has also created interactive art pieces that have been displayed in both real and virtual galleries. Currently, she is leading the Cross-Cultural Digital Environments group at NTT as part of a one-year postdoc research position.

Kyoto University

Hideyuki NAKANISHI
Nakanishi is a Ph. D. candidate at the Department of Social Informatics, Kyoto University, as well as a Research Fellow of the Japan Society for the Promotion of Science. He is currently working on research projects concerning community computing, which support real-world community by using global information networks. Nakanishi's research interests include Computer Supported Cooperative Work, Human Computer Interaction, Computer Graphics and Multimedia. He developed `FreeWalk', a desktop conferencing system with a three-dimensional virtual space, three years ago. FreeWalk supports informal communication by providing 3-D virtual space where everyone can meet and talk freely. He has also been working for a videogame corporation for three years. A NINTENDO64 game "Cameleon Twist," which he participated in as a primary designer and programmer, is available in Japan, Europe, and the US.

 

Masayuki OKAMOTO
Okamoto is a master's student in Ishida Laboratory, Department of Social Informatics, Kyoto University. Okamoto's research topic is community computing, mainly supporting real-world encounters. He developed a system named Silhouettell, which attracts people by projecting their shadow on the screen and presents topics common to them to make conversations easier to start.